Dennis Borst | Gameplay Programmer

Dennis Borst

Gameplay Programmer


Ease Island (c#)

Growth is a Serious Game with a focus on Narrative. It is made by a team of seven students from the University of the Arts Utrecht (HKU) and two students from the University Utrecht (UU). It was made in eight weeks time. In the game a brother and sister that live in Ethiopia have lost their parent due to the drought in the region. They must work their way towards the "promised land", towards the north. The game shows how society pushes standards onto the different sexes and how these two children push their way out of it.


Project Info

Team Size: 1
Work Duration: 3 months
Engine: Unity
Source Code: Github
Game: Itch.io


My Role


Volition (blueprints)

Volition is a First-Person survival game. Set on a distant planet consisting of enormous pillars of rock and organic fleshy material, you are here to find out what happened to a crew of a previous expedition. Within this game you have to balance oxygen and time, whilst researching the strange inner workings of this planet and trying not to starve a terrible death within this hostile environment.


Project Info

Team Size: 12
Work Duration: 4 months
Engine: Unreal Engine 4


My Role


Analyst (c#)

Growth is a Serious Game with a focus on Narrative. It is made by a team of seven students from the University of the Arts Utrecht (HKU) and two students from the University Utrecht (UU). It was made in eight weeks time. In the game a brother and sister that live in Ethiopia have lost their parent due to the drought in the region. They must work their way towards the "promised land", towards the north. The game shows how society pushes standards onto the different sexes and how these two children push their way out of it.


Project Info

Team Size: 6
Work Duration: 5 months
Engine: Unity
Source Code: Github


My Role


Growth (c#)

Growth is a Serious Game with a focus on Narrative. It is made by a team of seven students from the University of the Arts Utrecht (HKU) and two students from the University Utrecht (UU). It was made in eight weeks time. In the game a brother and sister that live in Ethiopia have lost their parent due to the drought in the region. They must work their way towards the "promised land", towards the north. The game shows how society pushes standards onto the different sexes and how these two children push their way out of it.


Project Info

Team Size: 5
Work Duration: 5 months
Engine: Unity
Source Code: Github
Game: Itch.io


My Role