Ease Island (c#)
Growth is a Serious Game with a focus on Narrative. It is made by a team of seven students from the University of the Arts Utrecht (HKU) and two students from the University Utrecht (UU). It was made in eight weeks time. In the game a brother and sister that live in Ethiopia have lost their parent due to the drought in the region. They must work their way towards the "promised land", towards the north. The game shows how society pushes standards onto the different sexes and how these two children push their way out of it.
Project Info
Team Size: 1
Work Duration: 3 months
Engine: Unity
Source Code: Github
Game: Itch.io
My Role
- I was responsible for all the code in the project (I was the only programmer in the team).
- I was co-designer of the team so I helped the designer to elaborate on most of the ideas.
- I implemented the mechanics in the levels.
- I made sure every level worked as intented.
- I made half of the cinematics.
Volition (blueprints)
Volition is a First-Person survival game. Set on a distant planet consisting of enormous pillars of rock and organic fleshy material, you are here to find out what happened to a crew of a previous expedition. Within this game you have to balance oxygen and time, whilst researching the strange inner workings of this planet and trying not to starve a terrible death within this hostile environment.
Project Info
Team Size: 12
Work Duration: 4 months
Engine: Unreal Engine 4
My Role
- I was responsible for all the code in the project (I was the only programmer in the team).
- I was co-designer of the team so I helped the designer to elaborate on most of the ideas.
- I implemented the mechanics in the levels.
- I made sure every level worked as intented.
- I made half of the cinematics.
Analyst (c#)
Growth is a Serious Game with a focus on Narrative. It is made by a team of seven students from the University of the Arts Utrecht (HKU) and two students from the University Utrecht (UU). It was made in eight weeks time. In the game a brother and sister that live in Ethiopia have lost their parent due to the drought in the region. They must work their way towards the "promised land", towards the north. The game shows how society pushes standards onto the different sexes and how these two children push their way out of it.
Project Info
Team Size: 6
Work Duration: 5 months
Engine: Unity
Source Code: Github
My Role
- I was responsible for all the code in the project (I was the only programmer in the team).
- I was co-designer of the team so I helped the designer to elaborate on most of the ideas.
- I implemented the mechanics in the levels.
- I made sure every level worked as intented.
- I made half of the cinematics.
Growth (c#)
Growth is a Serious Game with a focus on Narrative. It is made by a team of seven students from the University of the Arts Utrecht (HKU) and two students from the University Utrecht (UU). It was made in eight weeks time. In the game a brother and sister that live in Ethiopia have lost their parent due to the drought in the region. They must work their way towards the "promised land", towards the north. The game shows how society pushes standards onto the different sexes and how these two children push their way out of it.
Project Info
Team Size: 5
Work Duration: 5 months
Engine: Unity
Source Code: Github
Game: Itch.io
My Role
- I was responsible for all the code in the project (I was the only programmer in the team).
- I was co-designer of the team so I helped the designer to elaborate on most of the ideas.
- I implemented the mechanics in the levels.
- I made sure every level worked as intented.
- I made half of the cinematics.